It was cool and unique that she was in cinematics before, and she was gonna be a part of our announcement cinematic for Overwatch 2. “All of her limbs are just kind of hovering,” Garnett continues, “which meant that there wasn’t going to be a traditional bweep, bweep, bweep servo movement to her. The servos Garnett refers to are electricity-and-gear-based motor systems that often make up the inner workings of vehicles and assembly line robots––both a far cry from Echo’s sleek, ultramodern aesthetic. So, I was looking at her model and saw that she doesn’t really have many servos.” “For her, I was told she should feel like a fighter jet she’s the most advanced tech in Overwatch she’s an adaptive robot. “We started with some key words and phrases that informed and directed me as I went along,” says Garnett, describing the infancy of Echo’s sound development. But for Geoff Garnett, senior sound designer on Overwatch? These concepts comprise the 750+ voice line-strong audio core of the game’s newest hero, Echo. For most, seeing these listed side-by-side might prompt an eyebrow raise or a second glance.
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